Shaktari, Queen of Poison (marilith demon lord who rules Vudra, the 531st layer of the Abyss, from the bottom of its Bloodsea).Demondand Grand Warden (chief of all demodands on the plane of Carceri).Peall, Sovereign of the Sisters (unicorn of incredible age and power who leads the herd at the twin waterfalls said to be the cradle of life on Toril).Jadefeather, Steward of Kukul (the oldest of all couatls, working to restore the missing father of the Maztican pantheon).The Storm Hag (a legendary sea hag who dwells in the Feywild's waters and sometimes burst through to the Material Plane to sink ships and feed on the souls of sailors).Maybe some of these sound interesting to you. FWIW, in my Fellozial's Ultimate Guide to Poison, I include 16 named patrons with noxious twists, each with character customization options, detailed lore, and more. Your Davy Jones idea sounds like fun! I also really enjoy developing unusual warlock patron options. (Archfey, Celestial, Hexblade pact choices)įor the most part I want to see other peoples cool patron ideas. Natural Causes is a blade long lost, but it is also a dream and for a few? A voice that offers the power of nature bound in magic, It offers them what it once was what it could be and what it is. it learnt to speak to some few whose desires allowed them to glimpse it. It learnt of how to visit dreams and appreciate mortal desires. It learnt humility, It learnt to let go of pride. With that loss it was no longer Fey, no longer spirit and so it could learn. Its title and mantle have been passed to another as is natures way, seasons always follow. The 'hero' cut it into light and power and bound it to a blade of Aruil - Moonstone. The spirit was fey, it could not change its nature, it was a facet of nature so it could not admit its mistake, nor change its capriciousness, nor repent. It ripped at Natures heart, poisoning the land with flesh crafted iron that burnt the flesh of fey and Poisoned the Sithens of the Gloaming Tides. The spirit of Nature was angry and when a weakness was found in the gloaming tide its darkling throng razed cities in its name and left them accursed woods with Trees that hunted those chattel stupid to return.Ī hero of the mortals came, alone it seemed but it brought death with it. These flawed copies blurred the sight of the Fey courts and made the wyld harder to touch on the realm of muck and blood. The children of muck and blood had aped his wonder in tales and birthed their own lords and called them gods. They worshipped it and died for it in battle, for its hunger, and for its amusement. Once there was a a Spirit, The children of muck and blood called its form of light and wonder 'fey'. You probably love the idea of becoming a lich.Monstrous Compendium Vol 3: Minecraft Creatures Play-style: You love the idea of scaring your enemies more than killing them, because if they’re dead they cannot fear you anymore. At your highest level, you can separate your spirit from your body, creating a clone-like version of yourself, with resistances, ability to fly, easier spellcasting, and able to heal yourself when dealing necrotic damage in your transformation. At mid level, you gain resistance to necrotic damage and, when you hit 0 hit point, you can use your reaction to go to 1 hit point instead, which also causes an explosion of necrotic damage. Your transformation also improves, letting you replace any damage you deal with necrotic damage, and being able to re-roll a damage roll. Later, you no longer need to eat, drink, or breathe. Game Mechanics: You immediately gain the ability to transform into a horrifying visage of your patron, giving you extra hit points, immunity to fear, and the ability to frighten your targets on every hit you make. Theme: Living in the space between dead and living, the undead Warlock thrives not on death, but the fear of death.
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